Pretty much all of the information will be in the picture, but I encountered a bug in mine where the blood would not become blessed when travelling through the blessed fire. This one has a caveat to it that I’ll explain. You just need to light all of the braziers at the same time using Ignite or Fireball or something. The base line is that you need to use Spirit Vision to see the solution (that appears at the top of the block of squares).
Once you can see them, the combination to reveal the hatch is the middle lever, then the left lever, then the right lever. After this, use Spirit Vision to allow yourself to see the levers on the wall. Once you do this, put a piece of gear (I used a pot in the picture but use a piece of gear instead, it won’t get hurt) on the huge button in the farthest room. The first thing you need to do once in here is find the two buttons that allow you to open the wall to the actual coffin. Then you should be able to talk to the chest without the flames being “in the way.” I think that’s enough, but if not try blessing the water. Once you learn the password, go back to the burning chest and cast rain on both sides of the flaming lizard heads. Once you know the language, go talk to the salamander in Ryker’s house (where you meet him originally). I think you learn this from reading Hewbert’s Encyclopedia of Lizards or his encycolpedia of Salamanders.
There are a few requirements for this one: you need to be a lizard and know the ancient language.
DIVINITY ORIGINAL SIN 2 BLESS FREE
To free Qanna and talk or kill her, cast the buff on her. To loot the coffin, you just need to cast Armour of Frost on yourself and then loot up. This can be found after you have the phrase and strange gem to open the door to Dallis’ room on the 2nd floor of the ship. You can find this on Alexander by clicking on him and examining the body. It’s on a body near the front of the ship. You can find this outside on the deck (I think that’s the right word?) of the ship. So, to get the ship running we need 3 components: the phrase book, the strange gem from Alexander, and the song book from Dallis’ room. I decided to put this in a different category since it’s more of a transitionary point between Act 1 and Act 2. As far as I know, there is not way to save the soldier. Lastly, you can also attack a teammate right next to the Historian and then teleport him onto the blood.Īll you need to do for this is bless the lever. Alternatively, you can use Flesh Sacrifice a couple times and then teleport the Historian onto the blood. You can do this easily if you have the Rain Blood (or whatever it’s called) spell. To cure the historian of his debuff, you need to put him on a blood surface and then cast the Bless spell on the blood. Just cast it over the well and it will fill up.įor this, you just need to have a Source point on you and infuse it into the ‘Mysterious Tech’ that’s right beside the barrier. The easiest way to do this is if you have the rain spell. You can access this by clicking on the sewer-grate looking door (and the easiest way to get to it is just by using a jump skill instead of messing with the door and fireballs).įor the well, you just need to give it some water. You’ll need to flip the lever that is hidden in another room on the other side of the major room.
This place has a few different “puzzles” inside of them, so I’ll just quickly list them all of and what the solutions are.